The process of making little films for this musical is a bit different to how I normally work, there are more people in the chain that links the first sketches to showing an audience, so I thought I would show you some of the process. This is a scene that got cut from the show during script re-writes.
This scene is from the prologue, an animated cartoon at the beginning of the show, played on the big screen, like at the cinema, and a voiceover sung by a couple of actors. The prologue explains the back story and introduces some of the characters. I know . . you know what a prologue is. ok - here is my first storyboard for this scene to show my ideas to the director, writer and designer:
I also changed the format to fit within the frame designed by Rae Smith the designer, a slightly more 4:3 shape. Depending on whether the characters in the prologue are also performed by actors in the live elements of the show affected how I drew them to some extent. My cut-out versions of the characters would have to look in some way the same as Rae Smith's costume designs.
Sir Tom was just a prologue character so it was up to me to do what I want, and Althea is seen here as a 5 year old girl, so the only design stipulation was to give her red hair.
Althea's father, the King, got added to this scene a little later and he is in the show all the way through so his cut-out version has to refer to the on-stage version. I like to do this mostly with attitude and one or two strong shapes rather than try to recreate any kind of accurate silhouette.
I have to balance my own animated world feeling cohesive with looking like it is has some place within the world of Rae's stage designs. We worked a lot with adding block areas of colour and general themes of yellow, round and softer (Lagobel) versus blue spiky and colder / darker (Sealand), or Tintin and Moomins as Rae helpfully described it for me.
The next stage was to animate a test version.
The animations are made mostly from cut out black card - some of the characters are puppets with moving joints, others just have a few replacement parts, the repetition of using small sequences of replacement parts suits the 2D block colour shapes and the low frame rate.
Sir Tom has a walk cycle made of 3 sets of legs:
This scene is from the prologue, an animated cartoon at the beginning of the show, played on the big screen, like at the cinema, and a voiceover sung by a couple of actors. The prologue explains the back story and introduces some of the characters. I know . . you know what a prologue is. ok - here is my first storyboard for this scene to show my ideas to the director, writer and designer:
This is Althea (the light princess) attempting to knight someone but losing grip of the sword and floating away (she has no gravity and these scenes were intended to show different variations on that idea).
They liked it but suggested she probably shouldn't be-head someone. I changed it to his hand, it has to be funny, doesn't it?
I also changed the format to fit within the frame designed by Rae Smith the designer, a slightly more 4:3 shape. Depending on whether the characters in the prologue are also performed by actors in the live elements of the show affected how I drew them to some extent. My cut-out versions of the characters would have to look in some way the same as Rae Smith's costume designs.
Sir Tom was just a prologue character so it was up to me to do what I want, and Althea is seen here as a 5 year old girl, so the only design stipulation was to give her red hair.
Althea's father, the King, got added to this scene a little later and he is in the show all the way through so his cut-out version has to refer to the on-stage version. I like to do this mostly with attitude and one or two strong shapes rather than try to recreate any kind of accurate silhouette.
I have to balance my own animated world feeling cohesive with looking like it is has some place within the world of Rae's stage designs. We worked a lot with adding block areas of colour and general themes of yellow, round and softer (Lagobel) versus blue spiky and colder / darker (Sealand), or Tintin and Moomins as Rae helpfully described it for me.
The next stage was to animate a test version.
The animations are made mostly from cut out black card - some of the characters are puppets with moving joints, others just have a few replacement parts, the repetition of using small sequences of replacement parts suits the 2D block colour shapes and the low frame rate.
Sir Tom has a walk cycle made of 3 sets of legs:
Here you can watch the scene (althea is bald, I hadn't worked out how to do her hair yet):
The next step is to show the director and designer and get a bit of feedback. Marianne Elliott (the director) suggested we added the King pushing / forcing his daughter on, showing that she is reluctant to take anything seriously (Althea, not Marianne) so every element of the scene is moving the story forward and enforcing the bits that are important for the audience to understand (not just that a floating girl comes and chops a man's hand off).
Each character I animate separately and then we (that is Emma Pile and Lawrence Rowell who worked with me on this) would layer them together to create the finished picture. We built this into our system to it would be easier to edit and make inevitable timing changes once the show started to develop.
We hadn't quite lined up the king fully here to match Althea's movements (after effects doesn't like my low frame rates), and Althea doesn't have red hair yet, but the scene got cut from the script before we needed to take it any further.
The people walking across the screen are Lagobellans. they live in the kingdom, I used them to wipe on and off between scenes to create transitions that would feel innate and keep the animation alive and moving forward and not use fades or cuts. If you've seen the show that ideal ALMOST survived the process . . not quite, but enough.
Althea's movement has a few extra pieces to enable all the movements. Working this way with replacement pieces means you have to think through the characters movement and what they are going to do once they are on screen before you switch on the camera. There is still room for spontaneity, often a little accidental slip of the puppet can be turned to your advantage - here I didn't plan to have her sway back and forth with the sword but it just came about as I was animating the scene and I liked it.
Most of the scenes I just film one take - although I might loose a bit of accuracy or finesse I think it captures the life a lot better. I once heard someone talk about having a rock and roll swagger in their work and that appeals to me, although I've used that phrase twice out loud when working with a director, hoping to explain how my puppets will work and there has been a flash of panic both times. Or maybe they think I sound pretentious.
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